Hey Friends! This blog is going to be short and sweet. I wanted to give you a quick update since last I posted. We had an amazing GDC this year. Developers at our meetings were really excited about The Machinery, which in turned got us excited. Sometimes when you are working on something isolated (just the three of us), you question, “Is this worth it? Will developers like it? Will it be useful?” Hearing all the positive feedback really cemented that what we are doing is the right road to follow.MORE »
This week’s blog is a guest post from Layl Bongers, who tried our pre-alpha and wanted to share some experiences. Thank you so much Layl!
One question that I keep coming back to again and again is whether references between objects are best represented as names or GUIDs.MORE »
A few months ago I wrote about “The Anti-Feature Dream”, an idea of developing and exposing reusable mechanisms (the building blocks that typically recur when building features such as terrain, vegetation systems, etc) and assemble them in a data-driven way within the editor to achieve the final feature. Not only does this make the final features less static and easier to tweak to fit each products specific needs, it also empowers technical artists to more easily experiment with building completely new types of features — things that we can’t foresee. MORE »
We will have our 2nd Annual GDC Meetup at Waystone again this year. We knew it got a bit crowded last year, so we’ve reserved the roof to fit more people. We’ll give a short demo of The Machinery, answer any questions, and hang out. First round of drinks and food are on us. It’ll be on March 19th from 5pm-8pm.MORE »