Hey Friends, it’s that time of year again, summer break! The whole team will be taking some time off here and there throughout the summer. Due to our schedules not synching, blogs will be postponed until after this break. We’ll still work on The Machinery and be available to answer any DM’s and tweets, it just might take more time to get back, depending on who is out and who is around.MORE »
The simulation model in The Machinery is based around a data-oriented entity-component-system framework (ECS). In this model, components are just chunks of raw data, for example, a Transform Component can be represented as:MORE »
In my last post, I covered the idea of building data pipelines for buffer and image processing using a concept called Creation Graphs. Today I’ll give a more holistic view of how importing assets created in other DCC-packages (Blender, Maya, etc) will work in The Machinery. I say “will work” as while I have a pretty good feeling of how everything will fit together, I’ve yet to implement some of the stuff in this post, so it might drift a bit from what’s described here.MORE »
Hey Friends! This blog is going to be short and sweet. I wanted to give you a quick update since last I posted. We had an amazing GDC this year. Developers at our meetings were really excited about The Machinery, which in turned got us excited. Sometimes when you are working on something isolated (just the three of us), you question, “Is this worth it? Will developers like it? Will it be useful?” Hearing all the positive feedback really cemented that what we are doing is the right road to follow.MORE »
This week’s blog is a guest post from Layl Bongers, who tried our pre-alpha and wanted to share some experiences. Thank you so much Layl!