WaSaBi Part 3: Accessibility

We talk a lot in our blogs and podcast about inclusivity. It’s something I really, really want us to achieve as a company. The more I research, the more I think about our actual software, The Machinery. How is this inclusive? How can we make it accessible to all? No two developers are alike, even if they are working on the same project with the same goals. We would love to make sure that everyone can use The Machinery and be fully engaged with all of its features.

MORE »

Tricia Gray  

The Machinery Beta — March 2020 (version 2020.3)

Welcome to the very first beta release of Our Machinery. Since these are our first official release notes they will contain a quick overview of what’s in the engine, rather than a description of what has changed since “last time”. Future release notes will be more traditional!

MORE »

Tricia, Niklas, Tobias & Karl  

Writing a Low-Level Sound System — You Can Do It!

In this post, I’ll take a look at what it takes to write a low-level sound system. I.e., one where you do all the sampling, mixing, effects, etc by yourself. Though this may seem like a daunting task it is in fact pretty straightforward, depending on what features you want to add.

MORE »

Niklas Gray  

Borderland between Rendering and Editor - Part 1

We are pushing full steam ahead to take The Machinery from its current alpha state into beta. We’ll be writing more about going into beta and what that means in the near future. Today, I will instead share the first part of a mini-series of blog posts covering a few editor features that sit somewhere in the borderland between rendering and editor code, or more precisely:

MORE »

Tobias Persson  

GDC 2020

I am lagging behind my WaSaBis! I will be back on track with them next time, but I wanted to go through our GDC 2020 activities with you just in case you are curious or you will be attending.

MORE »

Tricia Gray