GPU Simulation

I know I said I was going to do a multi-part series on the “Borderland between Rendering and Editor” and I’m still planning to do so, but over the last 2.5 weeks, I’ve been working on something else that I feel is worth writing about while it’s still fresh in my head. In the latest release of The Machinery beta (2020.4), we introduced a way to setup and author various types of GPU Simulations using Creation Graphs. MORE »

Tobias Persson  

The Machinery Beta — April 2020 (version 2020.4)

Welcome to the second release of The Machinery Beta — April 2020! We have a number of new features and updates in this release that we hope you will like. As always, registered beta users can download the build from our forum. If you want to join the beta, sign up! If you find bugs in this release or have requests for specific features, post them to our issue tracker. For more general discussions, hit us up on the forum or on discord.

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Tricia, Niklas, Tobias & Karl  

WaSaBi Part 3: Accessibility

We talk a lot in our blogs and podcast about inclusivity. It’s something I really, really want us to achieve as a company. The more I research, the more I think about our actual software, The Machinery. How is this inclusive? How can we make it accessible to all? No two developers are alike, even if they are working on the same project with the same goals. We would love to make sure that everyone can use The Machinery and be fully engaged with all of its features.

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Tricia Gray