See Ya Later 2019!

This is our end of the year well wishes as we are closing out for Holiday Break!

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Tricia, Niklas, and Tobias  

Alpha Update

Just a short note to let you know that we just released a new update of our alpha release. In addition to numerous fixes and UI improvements, this release comes with three new big systems:

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Tricia, Niklas, and Tobias  

More on Creation Graphs

In today’s post, I will dive a bit deeper into the Creation Graph system that I covered back in April, more specifically how they work compared to typical game engine assets such as textures and materials. This will be a short and rather high-level post but nevertheless, I think it’s very important to grasp since it’s one of the core concepts to take into consideration when structuring the data layout of your projects.

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Tobias Persson  

WaSaBi Part 2: Defining Culture

Defining your company culture and laying down the foundations for it before hiring are crucial. We always keep in mind the type of company we want to become, the type of talent we want to bring in, and how those people are treated during their time with us. The main idea is that we have a diverse group of people and that our atmosphere is inclusive so our employees can feel creative, empowered, and thriving. This blog will get a bit personal with my experience, because I want to show you why I am passionate of achieving this type of culture. Our hopes are that if we obtain this type of culture within our workspace, it will also trickle into the community that will be using The Machinery. We want a diverse developer atmosphere and an inclusive space for people to rely on. This will also help iron out The Machinery and give us different perspectives on making a better product.

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Tricia Gray