Our Machinery Meetup

Hey Friends,

We will have our 2nd Annual GDC Meetup at Waystone again this year. We knew it got a bit crowded last year, so we’ve reserved the roof to fit more people. We’ll give a short demo of The Machinery, answer any questions, and hang out. First round of drinks and food are on us. It’ll be on March 19th from 5pm-8pm.

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Tricia Gray  

What's happening this year

Hello Friends! Just a quick update on what’s happening this year. We feel 2019 is going to be a big year for us. We’ve decided that it is time for us to start looking at growing Our Machinery beyond the three of us, which also means securing external funding and/or revenue. It’s also time to start getting The Machinery out there in some form. We’ve gotten a lot of great comments during our Alpha which will help us move towards Closed Beta.

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Tricia Gray  

Localization in The Machinery’s UI

One thing we never really addressed back when we were making the Bitsquid engine was localization of the tools. We supported localization of the games made in the engine, of course, but the engine tools themselves were only available in English. As both the number of tools and the number of frameworks used for the tools (Winforms, WPF, HTML, …) grew, the localization task became more daunting. When you’re writing an engine, you’re never short of stuff to do, and there always seemed to be something more pressing than addressing localization.

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Niklas Gray  

The Anti-Feature Dream

Today I’m going to talk about a rather abstract vision of where I think the future of tools for game tech should be going. This is a topic that I have been raving to friends and colleagues about for a long time and I’ve used many different names to describe it: “the buffer-buffer dream”, “one graph to rule them all”, and many others. Today I just call it “The Anti-Feature Dream”, mainly because it sounds funny but also because it more accurately describes the vision. The core concept is simple:

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Tobias Persson  

Vasa

If you ever find yourself in Stockholm, go check out the Vasa Museum. Guidebooks, other tourists, and even locals will tell you this should be on your list. The museum is great, big, and airy with lots of great artifacts and stories. Right in the middle of it is a big old ship, the Vasa. With one look, you can tell why the warship sank. It was so top heavy and unstable that it sank on its maiden voyage, 390 ft off shore due to a gust of wind.

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Tricia Gray