The Machinery Team

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The Machinery Beta — April 2021 (version 2021.4)

It’s that time again! A new month and a new The Machinery release. Hope you are enjoying the longer, sunnier days, as well as our new additions! If you are already running The Machinery, this new release should pop up in your Downloads tab. Otherwise, get it from our beta download page and have a look at this quick introduction video. If you find bugs in this release or have requests for specific features, post them to our issue tracker. More »

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The Machinery Beta — March 2021 (version 2021.3)

Happy anniversary, The Machinery!

It’s hard to believe it’s been a full year since our first beta release. With the global pandemic, it sometimes feels like time is standing still, and sometimes like it’s racing by. We’re happy to see that vaccines are rolling out and can’t wait to see you all in person once we’ve beat this thing. Stay strong, this is the home stretch! In the meantime, hope you like what we’ve been cooking up in our home offices.

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Porting The Machinery to Linux

Hi, my name is Raphael, and I’m an intern at Our Machinery.

I’m a Linux user and passionate about Game Development, Computer Graphics, and Low-Level programming. In my opinion, developing a Game Engine is one of the most challenging missions, as it involves several areas of computer science, mathematics, and physics, in addition to real-time requirements. So I am very happy with the opportunity to work on this team and with everything that I have come to learn so far. My main task was initially to help with porting The Machinery to Linux and in this post, I will talk about this process, how I incrementally added the needed building blocks, and the main issues faced during this journey. This will not be a fully technical text, but I will touch on some technical details.

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