Keyboard Focus and Event Trickling in Immediate Mode GUIs

One thing I haven’t seen addressed a lot in writings about immediate mode GUIs (IMGUIs) is keyboard focus and event trickling. Probably because it can be a tricky subject, and if you are just making a simple UI you can get away with not supporting it.

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Niklas Gray

Simple Parallel Rendering

Working on implementing the Render Graph system that I talked about in my last post got me thinking more about how to best feed the not-so-new-anymore graphics APIs (i.e. Vulkan and DX12) to run as efficiently as possible. So in this post and the next I will try to give some general advice on what I think is important to consider when designing a cross-platform renderer that runs on top of these APIs.

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Tobias Persson

How to Marketing (A 10-Part Mini Series)

For the next 10 blog posts, I’m going to share some of my thoughts based on my varied experiences in the world of marketing. I’ll mostly be covering B2B (Business to Business) marketing (i.e. engines, dev tools, etc), but I might add a few opinions on B2C (Business to Consumer) marketing (i.e. video games).

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Tricia Gray

Moving away from GitFlow

In the last few months working on the source code for Our Machinery, I’ve found myself drifting further and further away from the GitFlow based workflow we used at Stingray towards a more trunk-based model.

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Niklas Gray